Publications
- Conference vs. Journal papers: In my research areas, conferences usually are as or more important to journals. Also, conference papers (reviewed by 3 to 5 reviewers) in my areas have higher impact, and low acceptance rates of around 10% to 30%. Therefore, I put my conference papers before journal ones.(This ACM article describes the impact of conference papers in my research areas.)
- Patents:
20+ granted patents with 4 USA ones. They are from my work at ITRI.
- Google Scholar: Link
Conference || Journal || Patents || Degree || Posters
- Michael Nitsche, Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Gabriel Resch, Timothy Welsh, Ali Mazalek and Aarohi Pathak. "Challenges in Experimental Serious Game Design". In Proceedings of the 2020 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. (DiGRA '20) [pub]
- Aneesh P. Tarun, Nauman M. Baig, Jack Shen-Kuen Chang, Rabia Tanvir, Sumaiyah Shihipar, and Ali Mazalek. "Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots". In 2019 International Conference on Social Robotics. (ICSR '19), pp. 707-716. Springer, 2019. [pdf] / [pub]
- Jan Oliver Wallgrün, Jack Shen-Kuen Chang, Jiayan Zhao, Pejman Sajjadi, Danielle Oprean, Thomas B. Murphy, Jennifer Baka, and Alexander Klippel. "For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning." In International Conference on Virtual Reality and Augmented Reality (EuroVR '19'), pp. 126-148. Springer, 2019. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Timothy Welsh, Michael Nitsche, and Ali Mazalek. "Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability." In Proceedings of the 2019 Conference on Designing Interactive Systems (DIS '19), pp. 215-226. ACM, 2019. [pdf] / [pub] / [project]
- Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrün, and Jack Shen-Kuen Chang. “Research Framework for Immersive Virtual Field Trips.”, In 2019 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR '19). IEEE, 2019. (Best Paper Award) [pdf] / [pub]
- Jan Oliver Wallgrün, Arif Masrur, Jiayan Zhao, Alan Taylor, Eric Knapp, Jack Shen-Kuen Chang, and Alexander Klippel. “Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone.” In 2019 IEEE Virtual Reality Workshop on WEVR: The Fifth IEEE VR Workshop on Everyday Virtual Reality (WEVR '19). IEEE, 2019. [pdf] / [pub]
- Jack Shen-Kuen Chang, Alison F. Doucette, Georgina Yeboah, Timothy Welsh, Michael Nitsche, and Ali Mazalek. "A Tangible VR Game Designed for Spatial Penetrative Thinking Ability." In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18), p. D307. ACM, 2018. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy Welsh, and Ali Mazalek. "Evaluating the effect of tangible virtual reality on spatial perspective taking ability." In Proceedings of the 5th Symposium on Spatial User Interaction (SUI '17), pp. 68-77. ACM, 2017. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy Welsh, and Ali Mazalek. "TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition." In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17), pp. 1239-1251. ACM, 2017. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang. "Tangible and Virtual Interactions for Supporting Spatial Cognition." In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion), pp. 382-383. ACM, 2017. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang. "The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability." In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17), pp. 681-684. ACM, 2017. [pdf] / [pub] / [project]
- Haley Coppins, Tudor Tibu, Jack Shen-Kuen Chang, Ali Mazalek, and Frauke Zeller. "Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning." In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16), pp. 325-330. ACM, 2016. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang, Michael J. Henry, Russ Burtner, Oriana Love, and Courtney Corley. "The Heroes' Problems: Exploring the Potentials of Google Glass for Biohazard Handling Professionals." In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15), pp. 1531-1536. ACM, 2015. [pdf] / [pub] / [project]
- Jack Shen-Kuen Chang, and David Whittinghill. "SlidesCraft: Gamified Knowledge Dissemination with SlideShare." In E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn '14), pp. 344-349. AACE, 2014. [pub]
- Zheng Zhou, Jack Shen-Kuen Chang, Jing Pan, and David Whittinghill. 2014. “Alternate Reality Game for Emergency Response Training: A Review of Research.” In E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn '14), pp. 2145–2153. AACE, 2014. [pub]
- Jack Shen-Kuen Chang, Weiran Tyki Lei, Shuang Wei, Marlen Promann, Yue Aaron Ma, Yingjie Victor Chen, and Zhenyu Cheryl Qian. "SolarWheels: An Interactive Situation Awareness Visual Display for Large-Scale Computer Networks." In Proceedings of IEEE Conference on Visual Analytics Science and Technology (IEEE VAST '13), 2013. [pdf] / [video] / [submission materials (on one webpage)]
(This was the accompanying paper for our award-winning design in 2013 IEEE VAST Challenge for Outstanding Creative Design.)
- Marlen Promann, Yue Aaron Ma, Shuang Wei, W. R. Lei, Jack Shen-Kuen Chang, Zhenyu Cheryl Qian, and Yingjie Victor Chen. "SpringRain: An ambient information display." In Proceedings of IEEE Conference on Visual Analytics Science and Technology (IEEE VAST '13), 2013. [pdf] / [video] / [submission materials (on one webpage)]
(This was the accompanying paper for our award-winning design in 2013 IEEE VAST Challenge for Outstanding Creative Design.)
- Knobloch, N. A., Hains, B., Keefe, L., Chang, S., Espinoza Morales, C., Welsh, M., Balschweid, M., Ballard, T., Liceaga, A., Orvis, K., Snyder, L., Zanis, M., Rossano, M., Silvia, W., Brady, C., Esters, L. T., Latour, M., and Graveel, J. "Enhancing Introductory College Courses Using Educational Games in Animal, Plant and Food Sciences." Inaugural International Congress of Innovation in Higher Education for Teaching and Learning Agriculture and Natural Resources, 2013.
- Wallgrün, Jan Oliver, Jack Shen-Kuen Chang, Jiayan Zhao, Peter Trenham, Pejman Sajjadi, Mark Simpson, and Alexander Klippel. "Place-based education through immersive virtual experiences—preparing biology students for the field." Journal of Biological Education (2022): 1-24. [pub]
- Pathak, Aarohi, Jack SK Chang, Gabby Resch, Alison Doucette, Georgina Yeboah, Timothy Nevin Welsh, Michael Nitsche, and Ali Mazalek. "Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking." Frontiers in Virtual Reality 1 (2020): 33. [pub] / [project]
- Paul G. Clifton, Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Sanjay Chandrasekharan, Michael Nitsche, Timothy Welsh, and Ali Mazalek. "Design of embodied interfaces for engaging spatial cognition." Cognitive Research: Principles and Implications 1, no. 1 (2016): 24. [pdf] / [pub] / [project]
- Zheng Zhou, Jack Shen-Kuen Chang, Jing Pan, and David Whittinghill. "Alternate Reality Game for Emergency Response Training: A Review of Research." Journal of Interactive Learning Research 27, no. 1 (2016): 77-95. [pub]
(This paper was originally accepted as a conference paper. With JILR editors' invitation and our revision, this paper also became a journal paper in JILR.)
Using image recognition and regular CCTV cameras to detect fire and smoke
- Chang, S. K., Lu, C. H., Chao, H. T., Chang, S. H., Hsu, Y. R., Huang, K. L., and Wang, C. W. "Smoke Detecting Method and Device.",
patent granted in:
- USA (7859419),
- Japan (4705090),
- UK (EP2000952),
- China (ZL200710300842.9),
- Taiwan (I353565),
- Italy (IT0001379288),
- Korea (10-0948128),
- Russia (2380758)
- Chao, H. T., Lu, C. H., Hsu, Y. R., Chang, S. K., Chen, Y. C., Huang, K. L., and Wang, C. W. "Flame Detecting Method and Device." patent granted in:
- USA (7868772),
- Japan (4668978),
- UK (EP2000998),
- China (ZL200710300841.4),
- Taiwan (I369650),
- Italy (IT0001383650),
- Korea (10-1168760),
- Russia (2393544)
- Zhao, H. T., Lu, C. H., Chang, S. K., Wang, C. W., and Huang, K. L. "Smoke detecting method and system." patent granted in:
- USA (8159539),
- Taiwan (I385602)
- Chu, H.S., Lu, C.H., Chang, S. K., Chao, H. T., Wang, C. W., & Huang, K. L. "Method and system for detecting flame." patent granted in:
- USA (8311345),
- Taiwan (I377511)
- Lu, C. H., Zhao, H. T., Shu, Y. R., and Chang, S. K., "System and method for object classification and identification." patent granted in:
- Taiwan (I326049)
Other industrial safety-related systems
- Shu, Y. R., Zhao, H. T., Lu, C. H., Huang, J. H., Chang, S. K., and Peng, Y. T. "Medical waste management system and the method thereof", patent granted in:
- Taiwan (I292561) - Lu, C. H., Zhao, H. T., Shu, Y. R., Huang, J. H., & Chang, S. K., "Full air-exchanging safety cabinet." patent granted in:
- Taiwan (I284569)
- Using Tangible Interaction and Virtual Reality to Support Spatial Perspective Taking Ability
Purdue University, USA, 2018 (Degree Committee: Dr. James Mohler*, Dr. David Whittinghill*, Dr. Patrick Connolly, and Dr. Ali Mazalek; *denotes co-chairs)
- A Study of the Dynamic Characteristics of High Speed Press Machine Mechanism
National Tsing-Hua University, Taiwan, 2004 (Advisor: Dr. Pei-Lum Tso)
- Chang, J. S. K., Yeboah, G., Doucette, A., Clifton, P., Nitsche, M., Welsh, T. and Mazalek, A., "Move to Improve: Using Tangible and Virtual Technologies to Enhance Spatial Perspective Taking Ability", Psychonomic Society 58th Annual Meeting, 2017. [pub] / [project]
- Welsh, T. N., Jovanov, K., Doucette, A., Chang, J., Clifton, P., Yeboah, G., Nitsche, M. and Mazalek, A., 2016. "Let's get virtual": Tool embodiment occurs via physical and virtual tool interaction. Journal of Exercise, Movement, and Sport, 48(1), p.59. [pub]
- Chang, J. S. K., Promann, M., Yu, J., Chen, Y. V. "Synthetic Gallery: A Generative Content Space to Visualize Associative Thinking Based on Spatial Exploration." The Society of Sigma Xi - Graduate Student and Post-Doctoral Researcher Poster Competition, Purdue University, 2014. [poster pdf]
- Orvis, K.S., Knobloch, N., Espinoza Morales, C., Keefe, L., Hains, B., and Chang, J. S. K. "A Pilot Study of College Students' Experiences with an Educational Game to Learn Difficult Plant Science Concepts", American Society for Horticultural Science (ASHS): Science for Specialty Crops, 2014. [pub]
- Chang, J. S. K., Lei, W. T., Wei, S., Promann, M., Ma, Y. A., Chen, Y. V., and Qian, Z. C. Movement-based Interaction with Large-Scale Situation Awareness Display. IEEE Visual Analytics Science and Technology (IEEE VAST '13), 2013. [video] / [submission materials (on one webpage)]
- Promann, M., Ma, Y. A., Wei, S., Lei, W. T., Chang, J. S. K., Qian, Z. C., and Chen, Y. V. Monitoring Enterprise Networks through Rain Drops. IEEE Visual Analytics Science and Technology (IEEE VAST '13), 2013. [video] / [submission materials (on one webpage)]