TASC for Spatial Perspective Taking Ability



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From large-scale and longitudinal studies (particularly, hundreds of thousands of participants tracked for several decades), spatial ability has been shown to be a strong predictor for STEM learning and career success. Spatial sense-making and manipulation are also important to post-WIMP (widows, icons, menus, and pointers) interaction design.

However, many existing spatial ability learning and testing materials, albeit well-tested by cognitive scientists and broadly-used by educators, have certain limitations. They do not afford good 3D perception, are not appealing to the students, and often engage only very little of the body which is not how humans use and develop spatial ability.

Grounded in embodied cognition theories, this TASC system (Tangibles for Augmenting Spatial Cognition) uses tangible interaction and virtual reality (VR) to engage and improve spatial perspective taking ability.

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