Helios Saga
Built with Unity3D, Helios Saga is a 3rd person and top-down shooter game about battling enemies and managing resources around and inside the sun. The sun is inhabited with a hostile civilization. The player's goal is to destroy the generators inside the sun to prevent the civilization's attempt to expand the sun to jeopardize Earth's density. The player fights enemies to gain upgrades for weapons and shielding power, while spatially switch between around the sun (where heat is a bit more tolerable, but with a bigger amount of enemies) and inside the sun (where the generators are situated with even more unbearable heat).
(in alphabetical order)
- Jack Chang
game design (concept origination), programming
- David Liu
game design, programming
- Jeremy Nelson
game design, programming, modeling
- Tomas Perez
game design, programming
- Carl Sommer
game design, modeling, visual design
- Special thanks to
Rick Desutter, Kavin Nataraja, Trevor Sedgewik, David Whittinghill
- Software
Unity 3D, Maya, Photoshop, Illustrator