The Gluttos: Winners Lose
This is a www.JackSKChang.com project.
Imagine performing music by configuring then releasing a group of cells. This generative music/art project is a digital eco-system of hungry organisms, "the Gluttos" (derived from "gluttony"). They move around and attack one another, trying to regain fullness. The fuller one gets attacked by less full (more hungry) ones. Hence, "winners lose".
Each Glutto changes its sound and look in different states as they get fuller or hungrier. There are 4 kinds of interactions that will cause a Glutto to change its fullness state:
Each Glutto changes its sound and look in different states as they get fuller or hungrier. There are 4 kinds of interactions that will cause a Glutto to change its fullness state:
A Glutto itself | It keeps getting hungry, like metabolism. |
Glutto vs. Glutto |
One gets fuller (hungrier) when it's attacking (attacked by) others. A hungrier one starts to attack a fuller one when both of these criteria meet:
|
Glutto vs. environment |
When hitting the boundaries of this "Digital Petri Dish". |
Glutto vs. external feeding |
A Glutto gets fuller when it eats the food fed by the player. |
This table describes how the Gluttos behave across different states:
---- | Full (peaceful) | Hungry (angry) |
Size | big | small |
Color | green | red |
[Sound] pitch | low | high |
[Sound] length | long | short |
[Motion] speed | slow | fast |
[Motion] changing direction | rare | frequent |
- Jack Chang
programming, visual design, sound design
- Special thanks to
Norbert Herber
- Software
Flash, ActionScript, Audacity